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Immersive Experience by Studio Superbien


For its first run, the Immersive Art Festival assembled 11 international creative team, including Superbien, for seven evenings of visual entertainment from 18 to 24 October 2019, at the Atelier des Lumières.

The audience got to vote for their favourite installation using the festival app while a panel of industry professionals from the art and culture sectors also scored the projects on show.

We presented our interpretation of a gravitational anomaly, entitled Siderea, an unknown force at the outer fringes of the Universe, in the centre of the Great Attractor. Beyond anything our eyes or our minds are capable of imagining and using geometric and scientific coordinates to create a palpable world to scale, we wanted to tell a deeply immersive tale exploring the emotions that the discovery of such a stellar phenomenon might rouse.

Freely inspired by the explorations and incredible advances made in astronomy, we transformed the venue into the point of observation of this extraordinary celestial body, in the literal sense of the term.












Entities was born of an encounter. An encounter between two beings becoming acquainted, all the better to understand one another. On the one hand, humankind. And on the other, a digital, polymorphous, autonomous entity, inspired by blobs: living, brainless organisms equipped with unique biological features that both intrigue and fascinate leading scientists.

 Mesmerised by these organisms, we wanted to lend them substance and shape. Designed as a poetic metamorphosis, we came up with a series of digital interpretations as unique as their personalities and attributes.

Each boasting a primitive brain capable of organic intellectual activity, our digital creatures have innate characteristics and qualities that evolve and develop through their contact with humans. Fearful, reserved, extravagant or even seductive, the beings adopt a series of different reactions and behaviours in response to their environmental stimuli and the way in which they are approached and treated.

The behaviour displayed by our ever-changing creatures ebbs and flows as they react to variables generated in real-time, resulting in visual and audio responses.

These variables are a combination of different contextual aspects, such as the time of day, the number of people in the room and the intensity of background noise, as well as interactional aspects, like the sounds and movements made by visitors.

 A sensory, dreamlike experience that blends the virtual and the real, in a fusing of shapes and volumes, sounds and lights, for visitors aged three to 103 only.



Immersive Experience by Studio Superbien

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